Pokemon VGC: Magikarp hide and Seek
Pokemon VGC
See Regulation
2025-07-13
11:00:00

Welcome to Good Games Cannington Magikarp Hide and Seek!
Magikarp Hide and Seek is a Regulation H format with Bans and Special Rules.
Every player must have a Magikarp that either must be hidden and kept alive during 'Hide Rounds', or seen during 'Seek Rounds'. Magikarp must be brought to every game during the tournament.

Entry $20
Time: 10:30am Registration, 11:00am Start

Prizing based on attendance

Banned Pokemon:
Incineroar, Sneasler, Meowscarada, Meowstic, Persian, Indeedee, Pidgeot, Talonflame, Pelipper, Corviknight, Honchkrow, Staraptor, Skarmory, Noivern, Dondozo, Ursaluna, Smeargle, Archaludon, Drednaw, Krokodile, Skeledirge
Banned Moves:
Roar, Whirlwind, Dragon Tail, Circle Throw
Banned Items:
Red Card
Illusion Rule: Zorua and Zoroark are not banned. If a Pokemon with the Illusion ability is masquerading as a Magikarp and is sent out onto the field, it does count as fulfilling the Seek condition as "Go! Magikarp!" is displayed. Knocking out a Pokemon with the ability Illusion does not count as knocking out Magikarp for the Hide round as the illusion is broken before KO.
Ditto rule: Ditto is not banned. Since the text "Go! Magikarp!" does not appear when Ditto is sent out, it does not count for Seek Rounds. Similarly, if Ditto is knocked out during a Hide round while transformed into Magikarp, it does not count.


DISCLAIMER: TICKETS ARE ONLY AVAILABLE FOR PURCHASE IN-STORE
Online tickets will not be included in event signups, please head in store or call over the phone to purchase your event ticket instead

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Online tickets will not be included in event signups, please head in store or call over the phone to purchase your event ticket instead

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